At Kybolt, our vision is "a world where gamers recognise leadership as a learnable skill".
We help communities and teams to develop leadership skills through video games.
We do this as game-makers and developers of bespoke learning materials, as a remote-first team headquartered in 🇮🇪 Ireland.

It's a common story these days — people pointing to their years playing World of Warcraft or similar games, and saying: "that's where I learned leadership!"
For us, it was being modders, building and serving a community around our games.
The common factor is — at the time, we didn't call this 'leadership'!
Why is that? As players, we're no strangers to:
- Inviting friends to party up
- Coaching someone new to a game
- Helping run a discord server
- Growing communities that achieve awesome things
We shouldn't be waiting until years later to talk about these behaviours as a form of leadership. Putting it into words and building literacy on this topic is a way to accelerate players in adding value to themselves and others.
The concept of "leadership" can mean different things to different people. We like to define leadership as:
"the ability to invite others to participate in a shared vision"
We like this definition because:
- It's not about titles or responsibilities
- It works across many cultures and ways of collaborating
- It's something everyone can learn to do, and benefit from
More about how we see leadership can be gathered from our games and our learning material.