Sean Carton is a specialist in lane-pushing games, and a former modder whose work includes Dota Outland (2003) and Rise of Winterchill (2007). During these projects, he pioneered many features now seen in commercial games — including vector-targeting and merc camps.
He authors the website Lane-Pushing Games which is the leading game design and history resource in its genre, and has a keen interest in prosocial game design.
He is an ambassador for Women in Games, and an associate member of the Esports Research Network.
Joanne Hession is the founder and CEO of LIFT Ireland, a non-profit raising leadership skills and awareness across the island of Ireland. She is a serial entrepreneur and an internationally networked leadership expert.
Guido Schmidt is Director of Design at Rovio, former Executive Producer at Remedy, and former Game Director at Paradox Interactive. He has 20+ years industry experience and is the author of Game Design: Impossible, a book about leadership and production in the game industry.
Eric Risser was the founder and CTO at Artomatix, a pioneering Irish game-tech company which exited to Unity in 2019 for $50M.